Point Lighting is a big part of rendering. There are static lights and dynamic lights and they tend to be heavy and require a lot of computing. Outline Static Light › What is a lightmap? Dynamic Light Dynamic Light › Cascade Shadow Maps (CSM) › Distance Field Shadow (DF) › Inset Shadow (Per Object Shadow) […]
unreal engine
Real-Time Rendering in Unreal Engine 4
Real-time rendering is best in performance when there is nothing in your project. Everything you do from this point onward, it will make it slower. In other words, real-time rendering is about managing losses. That is why it’s important to know what is going on behind the scenes in order to get most of what […]